Skip to navigationSKip to content

Lost To — Monsters V100 Arthasla Updated

Arthasla had a choice. She could wedge the holes of the city with wool and silence like she had been doing, and maybe buy months, years. Or she could unlock the pillar and stop the seam at its source. The key the rune called for was not a thing but a sacrifice—a tuning, made by a voice given up to balance a world out of tune.

The boy looked at the coin and then up at her, wide-eyed, as if he understood both the singing and the listening.

The city changed the night the bell at Saint Merek cracked. It was the sort of sound that unstitched people from their routines—wives paused mid-stitch, taverns hushed, fishmongers let fish slip back into baskets. From the river came a stinging salt-wind and a hissing that tasted like metal. When Arthasla reached the quay, she found the sky braided with pale lights and the ferries floating empty, their crews vanished as cleanly as breath.

Arthasla found the door anyway. It was not a door anyone walked through in spring; it was a slit in stone behind a ledger shelf, covered by centuries of soot. Behind the slit lay a stair that wound down into a place older than the city, carved by hands that had learned to bargain with terror. At the bottom, she found a chamber tiled with salt and crowned with a pillar that hummed. The pillar had a hole in it, the shape of that same rune—the v100 keyhole. lost to monsters v100 arthasla updated

She remembered the widow's coin and the watchmen’s lullabies. She remembered the orphan boy who'd sung high and loud to cover a cry and had been taken first. That memory coagulated into resolve. Arthasla set the gramophone needles like teeth in a ring and threaded copper around the pillar's mouth. She pulled out her knife and, for the first time in years, sang aloud—not a song for thieves and markets, but a low, steady hum that braided into the pillar's rhythm. It felt like threading her bones with a wire.

When the pillar stilled, Arthasla slumped against it. The chamber was silent in a way she had never known. Her hands were cold and her voice a splinter. She tried to rise and found that her steps were not as quick now; the shadows in her fingers had thinned. A truth settled alongside the quiet: she had paid the pillar in song, and the city had accepted the bill.

Arthasla had never feared the dark. Born beneath the iron roofs of Gorran’s Dockside, she learned to turn danger into profit: pick a lock before the watchman blinked, slip a purse before a merchant noticed. By twenty, she wore shadows like a second skin and kept a grin ready for any alley that tried to bite her. Arthasla had a choice

Arthasla kept walking the docks, but differently. She wore the bell brooch above her heart and carried, in a hidden pocket, a needle from the pillar—an object that hummed faintly when the tide rose. The hum sometimes stirred dreams: a fish with a man’s eyes, the taste of iron on the tongue, a laugh that was too deep for a human. At night she would touch the needle and remember the chamber and the hole and the cost.

Arthasla looked at him, at the bell brooch, at the needle in her pocket, and felt the old rhythms in her chest—less sharp now, steadier. She knelt, handed the boy a token: a thin coin stamped with the v100 rune. "Keep it," she said. "If you hear something off, sing with the others. If you must, listen too."

Rumors moved faster than the fog. Monsters, the children called them—huge, low creatures with mouths like broken doorways and arms that ended in claws that could unbutton a man’s spine. Old-timers called the shapes tide-things: half fish, half nightmare, and whole hunger. They came out of the water, they came down from the cliffs, and they crawled from the city's basements like some new, cruel fungus. The key the rune called for was not

Beneath the basilica, the archives smelled of dust and oil and the ghost-thin echoes of hymns. The archivist—a gaunt woman with a voice like pages—gave Arthasla a single warning. "Many who pry for keys find only doors," she said. "Some doors open both ways."

Arthasla watched the first hunt like she watched a market—looking for patterns. Monsters weren’t aimless. They swept in precise arcs, as if guided by some map only they could read. They chose certain houses, then left others whole. Those they took were always places with bells—houses storing sound, families with watchful children, rooms with singing. The monsters hummed at the edge of hearing and then the singing would stop, and the room would be empty.

Her reputation grew until an emissary from the Council of Mires reached her with an offer she could not ignore: maps. Ancient, damp charts marked with the city's hidden arteries—subterranean pipes, old sewers, and forgotten ritual wells. The Council wanted her to find the source that called the monsters out of wet places. They promised a ledger of coin and, more precious to Arthasla, access to the old archives beneath the basilica.

"Patterns," Arthasla said. She did not tell her secret: that the coin was for the widow’s new bell, a bell she would never ring again.

Arthasla took the maps, traced the lines with the same deft fingers that could pick a purse, and found a pattern that made her stomach roll. The monster routes converged at a place the maps named only once, in a margin note faded and embarrassed: v100 — an old classification for things the ancients called "restless anchors." There was a sigil beside it, a rune shaped like a keyhole.